Évaluation publiée le 29 mars 2018
As you'll see in every review for this game, the game is notoriously short, and I don't disagree. The length of play is substantially shorter than the majority of games on the market. But I don't think that's fair, for consumers, or game devs as making games is expensive and takes a lot of time to do properly. If someone said that I could have an extremely fun game for around 20 bucks, but it'd only last a couple of hours, I'd be more than happy to pay the fee if it meant I was getting a quality and memorable experience.
This game doesn't meet that standard.
For those of you who like escape rooms, from the IRL ones to traditional flash games, you'll be sorowfully dissapointed with this game. Every level is seated, presumably to work better with PSVR, which hinders this game's creativity GREATLY. Every level I just wanted to move around, look under stuff, and explore like you would if you were infiltrating as a spy, but the seated experience doesn't work at all for this "escape room" gameplay. Overall, the VR experience was wasted in this game. There wasn't a situation, except maybe one or two puzzles, that really required me to be playing in VR, and this game was begging for more.
So it's not a good VR game, but is it a good
game? Well, the weirdest and most far fetched comparison I can make is the game Hapland, which was a flash game that originally released in 2005. In that game, you could click to interact with a variety of objects, all of which would somehow come together to allow you to solve the ultimate puzzle of lighting a portal.
This game is the slower, and less expansive version of that. See, in hapland, if you messed up one element of the puzzle, you'd have to start over, and rethink your approach to the problem. Every time you die in "I Expect You To Die," It's almost like the game is padding itself. Much like hapland, you're forced to restart the level all over again, although this time armed with the knowlege you had before of that one specific way you'd die. Repeat 'till you win. It's very tedious, and aside from the second level, which was where the game peaked for me, every level has this to some degree, especially the latest "dlc" level, which took me at least an hour or so to beat, simply because you have to restart the level every time you die, and that level LOVES to kill you. And even though this game does have some clever puzzles, they lose their charm the 7th time through.
Aside from maybe one or two levels of this extremely short game, I can't say I enjoyed my time with this game. It's clunky, tedious, and unforgiving, and much like hapland, when you know the solution, every level can be beaten in only a handful of minutes. Unlike SUPERHOT VR, which had fun and engaging ways it upped the stakes in it's limited levels by giving you alternate modes and missions to add replayability, IEYtD does not. Once you beat the 1-2 hour campaign, all it offers are some simple external puzzles, which feel very tacked on and an afterthought, and only the most hardcore of completionists will feel the need to do them. If this game offered A) A quicksave or rewind feature, or something to get you through the puzzles once you've already done them, and B) Interesting modes to make levels you've already done more interesting, this game might get some more praise, despite being so short, as the core puzzles and mechanics were done quite well, they just weren't good enough to warrant replaying 12 times through because I died at the end of the level more than I'd care to admit.
TL;DR: Much like other reviews, I've got the same conclusion on mine: Get it on sale ($10 or less), because the length isn't why people complain about it's price, it's the quality of experience.P.S.: Sadly enough, the opening sequence was my absolute favorite part of this game, with it's unique visual style and jazzy soundtrack creating one of the most unique cutscenes I've seen in VR, it kind of made me wish the whole game was in that style.